![urban reign ps2 stats urban reign ps2 stats](https://www.gamereactor.se/media/98/urbanreign_29865.jpg)
Performance should be -/+ 5% for anyone expecting huge performance gains. Those that want to take the risks and still give the 64bit builds a go then they can fetch appveyor artifacts or build the source code themselves and give it a go That said there are still a couple of issues left to take care of before we start providing fully working builds to the public on Orphis buildbot. It's been a long awaited goal for us and we are very happy with the progress of the 64bit work that's been put in recently.
![urban reign ps2 stats urban reign ps2 stats](https://alchetron.com/cdn/urban-reign-38d43ccd-d4b1-4dfb-bc0a-4af17c75d2d-resize-750.jpeg)
#3532 Correction of timings reset and audio sample rate for ps1 mode. PS1 games will still be played normally without any issue when using PCSX2. Removes the capability of running Lilypad on ps1 emulators that support a plugin interface like ePSXe. #3323 Remove PSX/PS1 emulator compatibility.
URBAN REIGN PS2 STATS SOFTWARE
In a nutshell it merges the software renderers. If the renderer config is set to SW, it will toggle between SW and the renderer returned by GetBestRenderer() If the renderer config is set to HW, it will toggle between the respective HW renderer (OGL/DX) and SW By kojin.į9 has been modified on Windows to have the following functionality:
URBAN REIGN PS2 STATS PRO
![urban reign ps2 stats urban reign ps2 stats](https://www.mobygames.com/images/covers/l/169640-urban-reign-playstation-2-media.png)
#3507 (Direct3D10/11 HW) SetupIA, allow sprite conversion to be done on the CPU when applicable. This one on the other hand is Core changes, and A LOT of core changes. On the previous report the highlight was GSdx improvements mostly.